Client: Health iPASS (2018 - 2019)
Overlooked the whole re-brand of the company and was the only graphic designer. Coordinated with the CEO to publish marketing collateral including tradeshow booths, logos, social media graphics, postcards, shirts, backpacks, placards, posters, banners, app designs, website designs, powerpoints, brochures, newsletters, whitepapers, business cards, folders, animated videos, photos, & much more. Below is a preview of my work!
Client: Electronic Arts (2018 - 2019)
Created the brand for the 'Rose Valley Jam'. Coordinated with the CEO of EA Industrial Toys to publish marketing collateral including logos, social media graphics, volunteer shirts, posters, banners, website designs, powerpoints, newsletters, and videos/photos edits. Below is a preview of my work!
Client: Chicago Foundation for the Interactive Arts (2019)
Designed and published +60 unique placards for every video game showcased at 'Bit Bash at MSI'. Here's a peak!
Client: Junior Development Experience (2018)
Designed the brand for DePaul University's Game Development Studio. This covered the logo, social media posts, website designs, banners, photo retouching, and much more! Here are some of the marketing material I did.
Client: IGOROTDO (2013)
Designed and published a book design for 'BIBBAK Illinois'. Currently available on Amazon!
Client: Focolare Movement (2012)
Designed the logo and shirts for the organization's festival 'Luminos A Thon'. Here is the cool logo!
Personal Project: GAZE (2016 - 2017)
Designed the logo, 3D modeled the environment, and directed the artistic vision of this ethereal puzzle platformer game. Here's a preview of its beauty!
Client: Vamped Games (2017 - 2018)
Designed the logo, 3D modeled the environment, managed the UI, and directed the artistic vision of final levels of Vamped Game's Funk Unplugged. Check out my futuristic city and nice graphics!
Personal Project: FoolVille (2016 - 2017)
Designed the logo, 3D modeled the environment, created the character sprite sheets, and directed the artistic vision of this Hololens game. Here's a preview of its chaotic excellence!
Personal Project: OVERTIME (2018 - 2019)
Designed the logo, 3D modeled the environment, managed marketing, and directed the artistic vision of this alternative controller game. I really wanted to satire anime basketball, but below is a preview of what I did!
Personal Project: SK89 (2018)
Designed the logo, created/animated the characters, and directed the artistic vision of this skater dog game. Here's some cute art and dogs!
Personal Project: Video Game Concept Art (2013 - 2015)
In my free time I like to pitch new game ideas with concept art I create. Here's some of the projects I mocked up!
Personal Project: Illustrations (2013 - 2017)
I loved exploring artistic styles during college. Here's a peak of some of my work!