This motion capture project was to test recording general martial arts movements. Many modern games in the game industry use motion capturing to hep their animation pipelines, so I decided to do that as well. The actor was a Shaolin martial artist who represented a various actions of Wushu Fist Form (Commonly seen as Waterbending in Avatar the Last Airbender).
Being the one recording this, I was the director and editor of the project. I used DePaul University's motion capture studio consisting of +20 cameras. Since I was in charge, I collaborated with my actor in order to find an ideal recording that emphasizes unique poses. With scope, I split up the project into 10 main actions on my timesheet. From there I took the best shots and edited a story with MotionBuilder.