MY ROLE
As an early access developer for the Hololens, I was tasked to develop a game maximizing its unique features in 2 months. I produced all the artwork, designed the user experience, and recorded/edited the dialogue for my engineers to work with.
ACCOMPLISHMENTS
FoolVille was invited to showcase at various game festivals across the US including IndieCade, Bit Bash Chicago, and PixelPop Festival. Since the hardware was wireless, the demo required no booth setup.
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