Producer & Artist (2017)
"FoolVille is an augmented reality game using Microsoft’s HoloLens. The game has the player overlook a village while maintaining the power of the sun. As the player’s head moves closer to the village, the suns rays become more intense and dangerous." - Charlie Hall, 

Given a 10 week scope, the team researched the pros and cons of using a Hololens. Given it being a device between reality and digital, the team looked at the Microsoft Store to see what made each application unique. Based off of that, the team spent their 10 weeks polishing one mechanic that cannot be done in other devices during its time. This led to an experience where players uncover their augmented world's secrets using only their head's movement. Since 2019, FoolVille has been ported on the mobile market to accommodate a larger audience.
As their producer, my goal was to understand the limitations of a Hololens and create a simple experience with its device advantages. This included a lot of player experience research while creating assets optimized for smooth Augmented Reality (AR) game play. Art wise I made every asset optimized for the game.
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