FoolVille

Producer & Artist | 2016

MY ROLE
I produced one of the first Microsoft HoloLens games in just 8 weeks with four students at DePaul University. I designed the logo, environment art, and hands-free UX. The game was among the first 100 titles on the HoloLens Store, earned an official selection at IndieCade, and was praised as “intense” by Polygon.
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