MY ROLE
I served as a game artist during the game's later development in charge of the game's environment and rebrand. I 3D modeled the final world's maps (Treble City: Level 1, Level 2, Level 3, & Final Boss Level), updated the logo alongside UI, and developed all the marketing content for the release. I created over 1,000 in game assets and optimized the art for the lead engineer.
ACCOMPLISHMENTS
Funk Unplugged received $15,596 from its Kickstarter and released in 2018 for Windows. The game showcased at various events in the US and was an official selection for PixelPop Festival.